Vinebooru

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GopherYourself
Models and rendering done in blender, physics done with custom code. Making smaller models now for a bigger project with different types of physics.
nastybananaman
That's some awesome modeling, wanted to ask: did you used boolean to make the v in the cap? if not, then what is it, looks clean
GopherYourself
Thanks for the kind words, it's my first time modelling something in blender :)

The v was a separate mesh that I applied as a shrink wrap onto the cap then extruded, because the boolean method I tried didn't play well with rendering. For the shape, I just did the intersection between two circles (sort of like a venn diagram) then mirrored it and touched it up slightly based on a referenced image.
nastybananaman
Thanks Gopher, that is a method I haven't given any thought to, gonna have to try it in the future